developers sandboxd.com

SandBoxd Developers

Traditional game development has hit a serious road block in recent years. Platform diversity. In the past we could target one or two platforms and reach an acceptably large audience. Today we want to be able to target an ever-increasing range of targets but are slowed down with all the labour involved in adopting each new platform. Third party cross compilation solutions cannot keep up. What we need is a different way of thinking. What if we develop for standards, not platforms? By using our service y.

OVERVIEW

This site developers.sandboxd.com currently has an average traffic classification of zero (the lower the higher page views). We have explored five pages within the domain developers.sandboxd.com and found one website linking to developers.sandboxd.com.
Pages Crawled
5
Links to this site
1

DEVELOPERS.SANDBOXD.COM RANKINGS

This site developers.sandboxd.com has seen variant levels of traffic for the duration of the year.
Traffic for developers.sandboxd.com

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WHAT DOES DEVELOPERS.SANDBOXD.COM LOOK LIKE?

Desktop Screenshot of developers.sandboxd.com Mobile Screenshot of developers.sandboxd.com Tablet Screenshot of developers.sandboxd.com

DEVELOPERS.SANDBOXD.COM HOST

We observed that a single root page on developers.sandboxd.com took one thousand two hundred and eighty-one milliseconds to come up. Our parsers could not detect a SSL certificate, so therefore our parsers consider developers.sandboxd.com not secure.
Load time
1.281 secs
SSL
NOT SECURE
Internet Protocol
54.231.168.19

SERVER OS

I detected that this domain is using the AmazonS3 operating system.

PAGE TITLE

SandBoxd Developers

DESCRIPTION

Traditional game development has hit a serious road block in recent years. Platform diversity. In the past we could target one or two platforms and reach an acceptably large audience. Today we want to be able to target an ever-increasing range of targets but are slowed down with all the labour involved in adopting each new platform. Third party cross compilation solutions cannot keep up. What we need is a different way of thinking. What if we develop for standards, not platforms? By using our service y.

CONTENT

This site developers.sandboxd.com states the following, "Traditional game development has hit a serious road block in recent years." We noticed that the webpage also stated " In the past we could target one or two platforms and reach an acceptably large audience." It also stated " Today we want to be able to target an ever-increasing range of targets but are slowed down with all the labour involved in adopting each new platform. Third party cross compilation solutions cannot keep up. What we need is a different way of thinking. What if we develop for standards, not platforms? By using our service y."

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